There's probably more, but that's the stuff I'm familiar with. Good for "seeding" grass on an island or greening a rocky area.įarming_redo can be good if you're looking for a source of cotton to make wool out of (Minetest logic, lol). Unified Inventory gives you a good crafting guide in any case, so you can see up front what's possible to make.Įthereal has a crystal shovel you can make (after collecting crystals from special biomes) that allows you to pick up things like dirt with grass on it without it reverting to regular dirt. I know one of those gives you TNT, but I forget which one. Well, by no means an exhaustive list, I'd say these mods that I have installed would be a good start: Certainly including digging/carving and blowing things up to make ready for building. I am interested in anything that increases flexibility and/or options and/or speed when it comes to building. Quoting: KristianDo people here have any recommendations as to game modes and/or mods for someone that detests survival play styles and is just interested in building cool things, in particular big structures. Not all packages are up to date but the Snap is and tested working myself. There's various distribution packages available, as well as a Snap and Flatpak for cross-distro support. Want to try it? See more on the official site. Although you can also browse it online too. I do love the update a while ago that added in their vast content database into the game, which has made modding it for players much easier. Weather will vary the clouds, boat physics are more realistic, better creative mode inventory and search, improved player model animation, water opacity was increased. Waves are now generated with Perlin-type noise, arm inertia animations were improved, there's now basic model shading possible, better natural light, visual feedback for button states in the UI, modding is a little easier as it should automatically enable a mod's dependencies in the world config menu, tools/weapons can wear out on hits, lots of modding enhancements and so on.įor the built-in Minetest game (the basic thing it comes with), this also saw a bunch of updates. Minetest 5.2.0 was released a few days ago and while it does include the usual assortment of fixes, there's also some fun sounding improvements too. As flowers are part of the flora group, they spread slowly over time, making them renewable. Fixed water abm for dry dirt and added check for minetest 5.1 dry dirt also. Flowers appear naturally on dirt with grass in the plains, deciduous forests and coniferous forests ( Biomes ). Added 5.0 checks to add new biomes and decorations. Added sakura wood, stairs, fence, gate and door. Bamboo grows in higher elevation while sakura grows in lower. đ in 10 chance of sakura sapling growing into white sakura. However, with a few button clicks in the built-in downloader, you can access a ton of extra content and entire game packs to add into it. .GitHub - minetest-mirrors/ethereal: mirror of. While Minetest does come with a basic Minecraft-like game, really the power of Minetest is the plugin system. Minetest, a free and open source voxel game engine styled like Minecraft has a new release up with some graphical updates, UI improvements and more.
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